![]() ![]() Outside of M圜areer, very few things have changed – and of those that have, even fewer are for the better. Each skill tree is laid out differently depending on the wrestling style you choose at the start of the mode, so high fliers will unlock hexes that improve their aerial related skills much earlier, while a strong style specialist will unlock hexes that improve their strikes, which is at least a nice way to differentiate the skill and attribute distribution of the different wrestling styles.īut it all feels unsatisfying because, just like last year, the stat increases each skill unlocks are so specific and so minor that the difference is almost imperceptible unless you bank a bunch of points and go on a big spending spree, which there is no beneficial reason to ever do. Annoyingly, you can’t see what’s coming up until you unlock an adjacent hex, making it hard to plan a build for your character in advance and work toward the attributes you want. You start off your career extremely weak, but as you win matches you’ll earn points to spend on a gigantic skill tree. ![]() The way you get skills and attributes isn’t much better. It’s so obnoxious that I honestly gave up on customization entirely at a certain point and just stuck with what I had for the remainder of the campaign. That’s almost half of what you’re given in the M圜areer Kickstart, which is a pre-order bonus! Remember too that you now have two characters to customize. As an example, a purely cosmetic jacket that I got for one of my characters’ entrances cost 12,000 VC. You can also use VC to buy individual items à la carte, but they’re unreasonably expensive considering how many moves and items of clothing you can customize. Thankfully you can only buy them with Virtual Currency and not real money, so WWE 2K20 at least sidesteps the firestorm that’s engulfed NBA 2K20. There are still loot boxes that frustratingly restrict the gear and moves you can equip on your created characters, primarily to whatever you randomly pull. The same character-progression issues that hamstrung last year’s M圜areer are present as well. These are too few and far between to lift the campaign out of its rut, though. Samoa Joe in particular turns in an incredibly entertaining performance that’s on par with some of his best work on WWE TV, and the few instances in which the writers are able to indulge in a little bit of fantasy also results in some of the most creative and fun moments the series has seen. That’s not to say that it’s completely devoid of high points. It takes way too long for Red and Tre to make it to the WWE, and both the subplots involving the secrets that Tre and Red hold from each other and the rivalry between Red and her childhood bully fall completely flat.Ĭheck out the trailer for the M圜areer mode below. ![]() It’s a nice way to frame M圜areer that avoids a complete retread of WWE 2K19, but inside that framework is an incredibly dull story. Everything is framed as a literal “To-Do List” that Tre and Red maintain, including tasks that range from typical WWE goals like “Win the Royal Rumble,” to bizarrely specific ones like “Wrestle in a Crybaby Match.” You cross them off the list one by one, covering everything from their earliest years wrestling on the indie scene to their big break at NXT, and even their literal dream matches. Their journey plays out over the course of 18 chapters as Red and Tre reminisce on their careers while being inducted into the WWE Hall of Fame. Like so much else in WWE 2K20, this year's new M圜areer story misses the mark. Wrestling is often corny, but here it’s just relentless, like a Gatling gun of bad gags and one-liners. Neither is as likable as Buzz or Cole from last year. The story revolves around both the hotheaded Red and her best friend Tre, who… well, he’s a complete idiot who compulsively needs to turn literally every sentence he speaks into an insufferably bad joke. But of course, like so much else in WWE 2K20, the attempt to build off that foundation misses the mark. It wasn’t a complete stone cold stunner by any means, but it laid the foundation of what could be a great story mode going forward. Last year’s WWE 2K19 was a major turning point in the series when it came to the marquee single-player mode, M圜areer, which offered a lengthy, fully voiced campaign with a decent story, strong acting from the lead characters, and great support from actual WWE Superstars. ![]()
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